|0|English-Default |1|Notes for translation: The first line here on top has to match the file name. Keep the formatting of text. {0} is a value in text. \n is a new line used in dynamic code. You can type LANGUAGEIDTRUE in the alliance menu to force the game to show the IDs/keys instead of the text. Unity3D does not support automatic fonts, so the user might has to pick a font from their system to display characters, like chinese. |2|Damage |3|Speed |4|Lifetime |5|Firerate |6|Agility |7|Sum Mode |8|Average Mode |9|Invalid code format. |10|Invalid code length. |11|Custom ships not yet unlocked. |12|You don't own this ship. |13|Paste successful. All items owned. |14|Paste successful but {0} items not owned |15|Space |16|Projectile speed |17|owned |18|MAX |19|Challenge\nMode ON\nNo boni |20|Challenge\nMode OFF\nBoni active |21|World view distance of |22|Permanent damage |23|Skill point |24|view distance in flight |25|Permanent firerate |26|Permanent agility |27|Enable |28|Disable |29|Not aligned with any faction. |30|Temple |31|Crystal |32|Void |33|Previous map not completed. |34|Challenge mode required. |35|No custom ships allowed. |36|Ship |37|not allowed. |38|Item |39|You used {0} of {1} allowed items. |40|Unlock previous map to see description. |41|Clear map. |42|Finish map. |43|Finish in {0} seconds or less. |44|Destroy {0} blocks or less. |45|Destroy {0} blocks or more. |46|Earn {0} money or more. |47|No custom ships allowed. |48|Use {0} items or less. |49|Overwrite |50|Replace |51|On Empty |52|Fill |53|Previous required: |54|First create the size and spacing, then press apply. |55|Total blocks: |56|A new custom map pack
Start adding custom maps to it. |57|to |58|and |59|Wave |60|Total |61|Wave Health |62|=Undetected= |63|{0}% of map, {1}% with {2}AR |64|{0}% of map, {1}% regen/s |65|Level |66|Leader |67|Tournament has ended in all worlds |68|Tournament points all locked-in |69|All Out Revenue |70|Farm as much money as possible, at all costs, with whatever means necessary. |71|Quick Profit |72|Turn a quick profit as fast as possible. Every millisecond count. |73|Big Money and Big Show |74|Rain Unicorium dust all over your ship with your powerful mining arsenal. |75|Great Numbers |76|Overload your projectiles with superabundance force. |77|Fireworks of Destruction |78|Fire your cannons and celebrate amongst the explosion of asteroids. |79|Precision Targeting |80|Wipe the asteroids off the map with a few well placed warheads. |81|Projectile Storm |82|Brew a storm of projectiles that goes as fast as it comes. |83|Economical Disintegration |84|Gently and speedily guide asteroids off the map while minimizing noisy energy output. |85|Rapid Flight Training |86|Finish the map in good time and clock-in XP for your captains. |87|Preservation of Un-nature |88|Peacefully pass the map with all the inanimate inhabitants mostly intact. |89|Feint Attack |90|Threaten asteroids with a suite of civilian ship loadouts. |91|MapEnd |92|Time (s) |93|Money |94|Items |95|Linked Items |96|DPS |97|EDPS |98|Proj. |99|(total points) |100|loading... |101|unattempted |102|Tournament ended |103|Weekly TP: |104|Ends in: |105|Earnable TP per ship: |106|Players locked-in: |107|Callsign |108|pending\nscoring |109|pending\nnew score |110|rank: |111|Time to score: --:-- |112|Next ranking update: --:-- |113|Scoring players... |114|Starting scoring... |115|Time to score: |116|Updating ranking... |117|Starting ranking... |118|Next ranking update: |119|Tournament Mode |120|\nMap failed!\nStats are not submitted. |121|\nWorld stats submitted!\nAwaiting initial scoring. |122|\nWorld stats submitted!\nAll KPIs are improved. |123|\nWorld stats submitted!\nMost KPIs are improved. |124|\nWorld stats not submitted!\nDid not surpass current KPIs. |125|Would you like to lock-in ({0}) tournament points earned in this world?\n\nIf you choose to lock-in, earned points will be credited to you, and your ships will no longer score points in this world. |126|Furthest Wave |127|Furthest Tier |128|Reputation |129|Map |130|Record |131|Map cleared |132|Rep: |133|Waves Ended |134|Out of Time |135|Shipwrecked |136|Failed |137|Map Passed |138|The Mining Guild has granted you {0}□, out of {1} pilots! Congrats! |139|The Spacing Guild has bestowed you {0}□, out of {1} pilots! Congrats! |140|The Mercantile Guild has gifted you {0}□, out of {1} pilots! Congrats! |141|Explicit content policy: Please don't use explicit or offensive texts and symbols in names and sharable game content. We will remove inappropriate content and may restrict your online services.\n\nCheating policy: We want to make online play fair for everyone. Cheating or bypassing the game store may result in the termination of your account. |142|Dependencies check... |143|Connecting... |144|Disconnected (security violation) |145|You are restricted from accessing the Universe Network. Please reinstall the app or remove the flagged save file. |146|Dependencies check failed |147|Disconnected |148|Connected (temp account) |149|A temporary account is anonymous and may be removed in {0} days! Your callsign can't be changed and some online features may be unavailable. Please sign in to save your progress. |150|Create and Link Account |151|Connected |152|Account Banned |153|Ban time remaining: {0}d {1}h |154|Callsigns must be between 4 and 18 characters. |155|Callsigns cannot contain profanity. Using offensive names is against our live services policy |156|Callsign is reserved. Please choose another name. |157|Connection error (GPG) |158|Please sign-in using the email and password credential below. |159|Linking account... |160|Please manually sign-in to Google Play Games via the button above. An anonymous account will be created for you if you're unable to sign-in again. |161|Connection canceled |162|Connection error |163|Connecting (temp account)... |164|Account link error (GPG) |165|Unable to sign-in to Google Play Games to link account. |166|Account already linked |167|Please disconnect and sign in to your existing account. |168|Credentials ({0}) successfully linked: {1} |169|Please provide an email and a password. |170|Account has been successfully created. You may now sign-in. |171|Credentials (email-password) successfully unlinked. |172|Reauthentication error (PGS) |173|User deleted successfully. |174|hours ago |175|Income |176|Tournament: {0}\nEnds in: closed |177|Tournament: {0}\nEnds in:{1}d {2}h {3}m |179|Rewards Collected! |180|No rewards to collect. |181|(-1 fee) |50000|Select |50001|Update |50002|Got it! |50003|Don't forget: - You can change the UI scale/mode in the options! - The top left "?" button has help to different menus! |50004|Total income multiplier: |50005|Delete all |50006|Back |50007|Build menu |50008|This is the main menu to build your ship. You can place items in the projectile path, between the projectile generator and the ejections blocks. Items apply their effect to the projectile in order of the path. The buttons below the build plane are: Remove item, turn item left, automatic rotate items, turn item right, reset all items. |50009|Tap twice to quickly open the item selection menu. On the top left you can zoom in and out. In the top right you can change between two loadouts (After owning at least 4 ships) and copy and paste your build as a string of numbers. |50010|Zoom |50011|Help |50012|Profile & Options |50013|Loadout A & B |50014|Copy |50015|Paste |50016|Delete item |50017|Turn left |50018|Auto rotate |50019|Turn right |50020|Delete all |50021|Choose ship |50022|Choose item that you want to place at the selected position by tapping twice or tapping select. After placing the item you can rotate it left and right with the red arrows in the build menu. |50023|Brush mode |50024|You can double tap the delete button or the select button (if a solid block is selected) to enable the brush mode. Tap delete or select again to disable it. |50025|In item brush mode. 1. Tap a solid block to clear copied item. 2. Tap the item you want to copy. 3. Tap everywhere you want to copy the item. 4. To choose a new item to copy: Start with step 1. |50026|Copy items |50027|The projectile path is getting executed in order. The projectile starts at the generator and goes one by one along the path. All items apply their effect on it at their specific position and use the state of the projectile at this position for their effects. |50028|Delete items |50029|Multiplication before addition. |50030|Addition before multiplication. |50031|Classic and Custom ships |50032|Length matters |50033|The longer the path of the projectile, the more items you can place in it. Be creative utilizing the available space! |50034|The obvious path has only 3 items that can be placed. |50035|With some circling and intersections 7 items can be placed which makes this pathing substantially stronger. Later in the game you have items that utilize intersecting paths. |50036|Order matters |50037|There are two build modi, one for classic ships and one for custom ships. Custom ships require to build the layout using 3x3 building blocks before you can place items in it. Custom ships and the infinite wave mode are unlocked after reaching Tier 400. In the custom build menu you can switch at the top left between both modes. |50038|Tap in the top left on the classic/custom button to switch build modes. |50039|classic custom |50040|Unlock World Tier 400 |50041|ITEM LOADOUT |50042|CUSTOM SHIP |50043|REMOVE |50044|REMOVE ALL |50045|Fly&Build Classic |50046|Fly&Build Custom |50047|Manual fly |50048|Auto fly |50049|Tap the Build button to go to the ship loadout menu. |50050|Go to the buy menu to purchase items, ships, and hire captains. |50051|Tap the explore button to view missions. |50052|BUILD |50053|BUY |50054|TASKS |50055|SKILLS |50056|EXPLORE |50057|Building blocks |50058|You have one ejection block when you start, place it above the projectile generator. The projectile generator is always in the bottom right corner. To switch between using and building on the custom or classic ships use the red button in the top left corner. |50059|The most basic custom ship will look like this. In the top left you can switch between using and building classic ships or custom ships. |50060|Unlock Tier 400 |50061|NEW |50062|ITEMS |50063|SHIPS |50064|CUSTOM SHIP BLOCKS |50065|MGB STORE |50066|Unlock Tier 500 |50067|Unlock Tier 600 |50068|Unlock Tier 700 |50069|Unlock a Faction |50070|Buy |50071|Allows to eject the projectile. |50072|CURRENCY PACK |50073|PREMIUM SHIPS |50074|SUBSCRIPTION |50075|Achievements |50076|Achievements are a strong boost for the start. Always have a look if you are close to getting one. If you should have some achievements but for whatever reason it is not granted, you can go into the orange alliance menu and type: CHECKACHIEVEMENTS |50077|Your total money can only be so much that it still fits into a 64bit "long" variable. If you exceed this, your money will be set to MAX. |50078|Unlock Mission 30 |50079|CHALLENGES |50080|MEDALS |50081|STATS |50082|Complete all 3 tasks in a challenge to complete it and earn the projectile design. |50083|Challenge of |50084|Strength |50085|Task 4C |50086|- Clear Mission 19 - Use ship "Luxus-Class" - Use every non-legendary item |50087|- Finish Mission 14 - Use ship "Backsword" - Only use two types of items |50088|- Clear Mission 11 - Use ship "Family cruiser" - Don't use legendary items - Earn 3456 or more money |50089|- Clear Mission 22 - Use ship "Practice Launcher" - Maximum damage of exactly 55 - Total shots fired a multiple of 5 |50090|Task 4A |50091|Honor |50092|Task 2B |50093|- Finish Mission 10 - Use ship "Radio Seeker" - Don't use legendary items - Fire only a single shot |50094|Task 1A |50095|Task 1B |50096|- Finish Mission 15 - Use ship "Fighter" - Don't use legendary items - Finish in 13 seconds or less |50097|- Finish a world - Destroy only 4 blocks or less |50098|Task 4B |50099|- Finish Mission 32 - Use ship "Pirate Blade" - Don't use legendary items |50100|- Finish Mission 56 - Use ship "Explorer" - Maximum damage of 2 or less - Destroy at least 2 blocks |50101|Greed |50102|- Finish Mission 37 - Use ship "Alien Seeker" - Earn no more than 373 money |50103|Task 1C |50104|Task 2A |50105|Task 3C |50106|- Clear Mission 6 - Use ship "Prototype" - Earn exactly 1200 money |50107|Task 3B |50108|Task 2C |50109|Task 3A |50110|- Finish Mission 57 - Use ship "Eco Seeker" - Don't use legendary items - Minimum = maximum damage |50111|Insanity |50112|Challenge mode |50113|At the top of the challenge menu or in the statistics menu you can activate the challenge mode which removes all boni from achievements, alliances, skill tree and captains. The mode has to be active to complete any challenges! If you finish all 3 tasks in a challenge, you will receive the projectile design. |50114|Worlds cleared/unlocked: |50115|Base damage: |50116|Base firerate: |50117|Money earned: |50118|Cleared Worlds: |50119|Medal damage: |50120|Furthest wave reached: |50121|All Time |50122|Unlocked worlds: |50123|Capt. damage (Rank/Talent): |50124|Missions cleared/unlocked: |50125|Base projectile lifetime: |50126|Base projectile speed: |50127|Current Run |50128|Furthest Tier: |50129|Blocks destroyed: |50130|Alliance damage: |50131|Ships owned: |50132|Hours:Minutes played: |50133|Total mission score: |50134|Base ship agility: |50135|Furthest Wave: |50136|Base income multiplier: |50137|Achievements unlocked: |50138|Total base damage: |50139|Highest damage: |50140|Maximum ⁜ earned: |50141|Alliance income multiplier: |50142|Statistics |50143|The Challenge Mode is to remove all boni you receive from captains, skill tree and achievements. This is helpful if you want to test something with friends or want to have a fair challenge with others. It is also required to be active to finish tasks in the challenge mode. Later in the game you can join factions which requires you to do a soft reset of your progress to unlock them and gain their reputation. You will be able to unlock all factions and all their special items. The statistics of the current run show you data after such a reset, whereas all time statistics shows you the data of all runs together. |50144|Captains |50145|Captain rank is a flat increase in base damage. Only one Captain can be active at a time. Skills with orange corners are passive and work even if the captain is not active. The cost to buy a captain increase by x10 from 10,000 to 100,000 and so on. |50146|If a skill using Rage is skilled, you will see a red number in the bottom left corner, showing you your current Rage. Rage is the number of recently destroyed blocks. |50147|Unlock World Tier 40 |50148|PERKS |50149|ALLIANCE |50150|CAPTAINS |50151|Rank |50152|is additional base damage |50153|Promote |50154|Hire |50155|Destroying blocks with a captain increases the experience. You gain up to the Captains Rank, 10% Mission, 10% World Tier or 1% Wave Distance in experience per block. |50156|Next talent: |50157|Experience |50158|+2% view distance in flight |50159|Unlock |50160|Perk tree |50161|In the skill tree you can improve the effect of specific items. The skill tree is visible at Tier 40, you get the first skillpoint at Tier 50 and from then on one skill point every 50 Tier. The first point is always set in the middle. Refunding skill points costs yellow Squares and the cost are equal to the total skill points you have unlocked so far. |50162|The first skill point is always set in the middle. Here Tier 578 is reached so 11 skill points have been unlocked. The maximum is 20 at Tier 1000. Tier 250 unlocks a second tree to use. |50163|Refund costs are equal to the total unlockes skill points. Only the end of a path can be refunded so that there is always a connection to the start. The start can not be refunded. |50164|Set |50165|Refund |50166|Tier |50167|Refund All |50168|Refund all |50169|Alliance menu |50170|Think of alliances as a book in which you collect signatures. To get a new member do following steps: 1. Give someone your invitation code. 2. This person generates you a confirmation code. 3. You paste the confirmation code in. |50171|1. You give them your invitation code from the first line. 3. You paste this code in the second line and get a new member. |50172| 2. They insert your code. A new code will appear in the second line. They give you this code. |50173|Special commands |50174|Codes go in line 2. of "Invite a member" CHECKACHIEVEMENTS Rechecks the ship and captain achievements RESETMAXDMG Resets the max dmg number in the statistic RESETRANKVENUS Sets the rank of Venus to 1, replace name with other captain names USECLASSICSHIP Forces to switch to classic ships, if stuck with custom RENDERINSTANCEDTRUE Better performance on modern hardware. Replace TRUE with FALSE to disable RESETWORLDS Resets all progress in the world map. Can't be undone! DELETEOWNLEADERBOARD Removes your own entry in the leaderboard till you open the leaderboard again SAVELOCATION Opens location of local save file. (Might not work on all platforms) UNSELECTALLTALENTS Unselects all captain talents (They stay unlocked) |50175|← swipe → |50176|← Get help from the community! |50177|Bonus from Alliance |50178|Member: |50179|Damage: |50180|Income: |50181|□ chance after flight: |50182|Next member: |50183|Accept an invitation |50184|1. Insert their invitation code |50185|Insert his/her invitation code ... |50186|2. Pass them your confirmation code |50187|Copy generated confirmation code ... |50188|Invite a member |50189|1. Pass them your invitation code |50190|Copy your invitation code ... |50191|2. Insert their confirmation code |50192|Insert his/her confirmation code |50193|CUSTOM MAPS |50194|MISSIONS |50195|WORLD MAP |50196|WAVES |50197|CLASSIC |50198|TEMPLE OF HYPERION |50199|CRYSTAL CONSORTIUM |50200|VOID LEGIONS |50201|First map. |50202|Fly |50203|Void Legions |50204|Temple of Hyperion |50205|Crystal Consortium |50206|times global $ bonus |50207|chance for □ after flight |50208|Watch ad to unlock bonus for 3h |50209|Missions |50210|Your first goal is to finish all missions. If you don't collide with any block you finish and unlock the next mission. If you clear a mission, it will be marked with a yellow square. Later when you unlock the world map, you will have the option to shortcut up to world Tier 300 after completing all missions. |50211|Mission 0 is cleared, mission 0-3 are unlocked. Later in the game you will be able to join factions which unlock very hard missions in which you can unlock special items and ships. |50212|[Guest] |50213|You have to be aligned with the faction to access missions and the trader. |50214|Reputation Trader |50215|[Trader Disabled] |50216|Permanently unlocked! |50217|Unlocks: |50218|Map Packs |50219|Pack ID |50220|Name |50221|Maps |50222|Description |50223|Goals |50224|Failed Restriction |50225|Ships Allowed |50226|Items Allowed |50227|Captains Allowed |50228|Other Restrictions |50229|Share your creations in the MGB community! |50230|Map Editor |50231|Delete |50232|Import from Clipboard |50233|Are you sure? |50234|Mobile devices can not copy paste very large packs. Having less total blocks and less different variations of blocks can reduce the pack size by a lot. The export button might take a while to successfully copy a pack. |50235|Map Pack Export |50236|Exporting saved the map pack and copies it to the clipboard as text. You can share this text so others can import it. Pack names can not be the same, changing the name creates a new Pack. |50237|If you press Import the text in the clipboard will be imported as Map Pack. Select a Map Pack to fly it. |50238|Map Packs are collections of user created maps with potential special restrictions and custom goals. You can create your own Packs in the editor. |50239|Map Pack |50240|Exit Editor |50241|Save |50242|Test Fly |50243|Config |50244|Restrictions |50245|Block health |50246|Mutation |50247|Immortal |50248|Shield |50249|Regen |50250|per s |50251|Armor |50252|Rating |50253|Brush X |50254|Brush Y |50255|Mode |50256|Lines |50257|Gradient |50258|Random |50259|Variation |50260|Pack names can NOT be the same! Changin name creates a new pack! |50261|Import |50262|Refresh |50263|New Pack |50264|Pack content |50265|Manual copy line |50266|Pack name ... |50267|Export |50268|Slow Export |50269|Better for large packs |50270|Pack Description ... |50271|New Map |50272|Duplicate |50273|Move Up |50274|Move Down |50275|Mission names can NOT be the same! |50276|Mission configuration |50277|Apply |50278|by |50279|Size |50280|Spacing |50281|Mission Name ... |50282|Mission Description ... |50283|Quick edit |50284|Fill all squares with current values |50285|Fill only empty squares with current values |50286|Mission Restrictions |50287|Ships allowed |50288|Items allowed |50289|Custom Ships allowed |50290|Use X items or less |50291|Captains allowed |50292|Requires previous mission to be completed |50293|Hide map description until unlocked |50294|Mission Goals |50295|Clear to complete |50296|Finish in X seconds or less |50297|Earn X money or more |50298|Destroy X blocks or less |50299|Destroy X blocks or more |50300|Top Wave: |50301|Last Wave: |50302|Last ⁜ earned: |50303|Additional tries: |50304|Skip last distance by: |50305|Wave time increase: |50306|Speed to wave: |50307|Chance to skip wave: |50308|More ⁜: |50309|Gain 1⁜ after wave: |50310|Fire rate and damage: |50311|Rage to Skill: |50312|Waves |50313|The waves mode is to gain red crosses to buy building blocks for your custom ship. You have to clear a wave before the timer runs out to proceed to the next wave. The further you come, the more red crosses you earn. You can only use custom ships in this mode. |50314|Exiting the wave mode costs you 1 red square. If you have the custom ship part that gives you the ability, you will see the button and loading bar on the left. Tap the button with the number of stored projectiles to activate the ability. |50315|Red crosses |50316|You earn red crosses to buy more parts for your custom ship. The amount of red crosses you earn is increasing faster and faster the further you reach until it reaches 1 red cross per wave. |50317|Step size |50318|Languages |50319|Import from Clipboard/URL |50320|Get community created language packs! |50321|Yes |50322|Tap to set position |50323|Console |50324|/min |50325|World map |50326|In the world map you start at the center coordinate (0/0). Try to reach a higher world tier by visiting worlds further from the center. The world tier is the distance from the center. |50327|Filled yellow squares indicate that you can earn yellow squares in a world. You need to clear the world to claim them. |50328|With medals you can increase the view distance in the world map. |50329|Yellow squares |50330|The higher the world tier, the more yellow squares you can find in a world. A world can have up to 10% of the world tier value in yellow squares. E.g. a tier 3000 world can have up to 300 yellow squares. The higher the world tier, the harder the blocks are. You will encounter armored, shielded and mutated blocks on your journey which need special items to defeat them. Faction outposts are further out in the world map, just keep looking for their bands, indicating where to search. |50331|Go To buttons |50332|The Go To buttons allow you to jump to visited worlds. Button X provides you with a list of visited world tier in multiples of 100. Max Tier brings you to the max world tier, and Cleared brings you to the max world you have cleared. |50333|The colored tier buttons indicate where the faction outposts are. The tournament zone selection buttons bring you to an active world tournament area. |50334|World Tournament |50335|You can find tournaments at worlds within tournament areas indicated by the blue circles when you jump to a tournament zone. Tournament worlds have a number label indicating the number of participants. |50336|Click on a tournament world, and then click the Explore mode toggle button to switch to tournament mode. |50337|In tournament mode, details about the tournament status in the selected world are show, including tournament goals and KPIs, participating players, and the ships used. |50338|Tournament objective (KPI) |50339|The goal of a tournament is to score tournament points (TP) by playing the objectives (KPI) for the world. A world can have up to 3 KPIs. Each time you finish the map, stats related to the KPI are submitted for scoring. |50340|Open the world leaderboards by clicking the top left participants indicator (circled red). You can review the KPI that are submitted for scoring when you complete the map. KPIs with "(min)" means a lower numeric value is better. |50341|Tournament bans |50342|Ships and items are randomly banned from use in each tournament world. You can see which ships are available for use by switching to the build menu when a tournament world is selected. |50343|Ships and items that are banned from the tournament are crossed out. You will not be able to submit map stats for scoring. |50344|Items that have been banned from the tournament. Try to be creative in your builds to fulfill the world KPIs. |50345|World leaderboards |50346|There are two leaderboard modes in a tournament world. Leaders mode, and per-ship mode. The leaders mode shows the top players's KPI for each participating ship, and the per-ships view shows the list of players and their KPI in order of TP score. |50347|Leaders view. Click on a ship to toggle to the per-ship view. |50348|Per-ship view. Click on any ship to toggle back to the leaders view. |50349|The bottom bar provides details of the KPI submitted for scoring for your currently selected ship. Click on it to toggle between leaders view and per-ship view for your selected ship. |50350|Per-ship leaderboard view for your current selected ship. Your KPI entry is highlighted in the leaderboard. |50351|Universe leaderboard |50352|You can access the universe leaderboard from the player profile > leaderboard tab. It shows the total TP and world tier players have obtained. |50353|The Top 100 button retrieves the top 100 players ranked in order of scored TP. The Relative button retireves 50 players above and 50 below your current TP rank standing. Click on the TP icon or tier text to sort the data accordingly. |50354|Tournament scoring |50355|At the end of each week, TP you have scored in all worlds will be credited to you to spend in the MGB Rewards store page (player profile > MGB Rewards). You have an option to lock-in your scored TP in a world to obtain your TP credit immediately. However, you will be unable to participate in the worlds you have already locked-in TP. World lock-in status will be reset at the end of the week. |50356|Every interval, tournament scoring are performed to rank all player's KPI submissions against each other in all worlds, and then TPs are awarded. You will be able to see how much TP you score in a world or per-ship in the bottom bar. |50357|Tier: |50358|Coordinate: |50359|Health: |50360|Armor: |50361|Shield: |50362|Mutation: |50363|Go To: |50364|Current Selection |50365|Max Tier |50366|Cleared |50367|Rankings |50368|Shortcut |50369|Mission to World |50370|current to Tier |50371|Explore Mode |50372|Ship / loadout is banned! |50373|Lock-In Points |50374|Ship Bans: |50375|Item Bans: |50376|Show stats... |50377|Time |50378|MGB Rewards |50379|Points |50380|Tournament Zone Selection |50381|Select a tournament to teleport to. You will need to have reached the tier. |50382|ROTATE LEFT |50383|ROTATE RIGHT |50384|AUTO ROTATE |50385|Review Contract |50386|Maybe Later ... |50387|WARNING |50388|Sign here: _______________________ |50389|signature |50390|... Wait what?! I'm not going to sign this! |50391|I'm willing to donate my soul and treasures to the Temple of Hyperion and become a follower, in exchange for faction reputation. Any misfortunate that may arise from initiation trials and sacrificial rituals are my responsibility. |50392|Donation Sheet Temple of Hyperion |50393|I agree to the Crystal Consortium terms and conditions CC-Chapter 34, in exchange for faction reputation. Asteroid mining hours are from 9AM to 9PM, including Saturdays. Premium life insurance*, gym membership, and energy drinks are included. *Death from exhaustion is not covered. |50394|Form CC-3721 Crystal Consortium |50395|I declare to surrender my rights and join the 8th Outer Fleet of the Void Legion in glorious battle, in exchange for faction reputation. I understand that the Legion will cover any expenses up to $1000 in the event of disability, death, or being absorbed by the void. |50396|Service Contract Void Legion |50397|You will lose all your current ships and items! Missions, world maps, and waves will be reset, and your current progress will be converted to faction reputation. You will still keep your premium ships, medals and captain experience. Permanently unlocked faction ships and items can be repurchased with Money. |50398|Game Saved |50399|Last backup was >2h ago! |50400|(Failed -70%) |50401|Profit: |50402|Money: |50403|Time: |50404|Damage Output |50405|Proj. Fired: |50406|DPP: |50407|DPS: |50408|Normal: |50409|Energy: |50410|Shield Pierce: |50411|Pure: |50412|Total: |50413|Heat: |50414|Radiation: |50415|Armor Pierce: |50416|Unlock Mission 11 |50417|Effective Damage |50418|DOT (all): |50419|Receive an Ad |50420|extra profit |50421|No Ad signal received |50422|Please check your ship comms |50423|Custom Maps |50424|Building your ship |50425|Alliance |50426|Custom build blocks |50427|Challenges |50428|MGB store |50429|Help pages |50430|Commander Profile |50431|Callsign: |50432|Your name in the MGB universe |50433|Ship Symbol: |50434|Appearance for your custom ship and profile |50435|Use commander ship for classic ships: |50436|Only visual effect |50437|Projectiles: |50438|Use dynamic design based on damage: |50439|Projectile Trails: |50440|Disabling trails can improve performance |50441|View public profile |50442|MGB Universe Network |50443|Sign-in |50444|Terms of Service |50445|Sign-in to the MGB Universe Network via Google Play Games to access online world map, leaderboards, cloud saves, and other features. Apple Arcade sign-in is currently unavailable. Please create an email credential for now. |50446|Status: |50447|Link Account / Alternate sign-in: |50448|Password |50449|Email |50450|Unlink Account |50451|Forgot Password |50452|Create Account |50453|Sign-in and use the "Create and Link Account" button to link a new email credential to the current account. You cannot link to an existing email credential. Use the "Unlink Account" button to remove the associated email credential. You can sign-in with the email credential on other devices to access your progress. |50454|Sign-in and linking with Google and Apple credentials are currently unavailable. |50455|Sign-out |50456|Google |50457|Apple |50458|Rate in Store :) |50459|Work in Progress |50460|UI sound: |50461|Game sound: |50462|Music: |50463|Audio on: |50464|Are you sure to load your cloud save file and replace your current progress? |50465|Load |50466|Cancel |50467|Are you sure to load your backup save file and replace your current progress? |50468|World Map |50469|- In the world map you explore from the origin outwards. - The worlds "Tier" is the distance of the world to the origin. - You can earn up to 10% of the world Tier in yellow squares □ by clearing a world marked with ■. - You will encounter factions in the world map, marked by respectively themed bands. Search for their outposts within this band. - Upon unlocking missions you will be offered a shortcut in the world map. Up to Tier 300 for completing mission 99. |50470|You unlocked the |50471|<- Shortcut button in the world map |50472|Don't forget: The help button at the top provides context sensitive tips! |50473|Planning a path |50474|Ship inventory |50475|1 + 1 + 1 x 10 = 30 damage |50476|- The longer the path in a ship, the more damage you can fit inside. - Order matters! Addition before multiplication. |50477|Split |50478|Single line |50479|1 x 10 + 1 + 1 = 12 damage |50480|- Only an original projectile from the generator can be duplicated. A duplicated projectile can only be further duplicated by a legendary item. |50481|Duplicates and Originals |50482|Free item, Yay :) |50483|x2 damage |50484| 1 +1 +1 x2 = 6 projectiles |50485|Diminishing returns |50486|x1.33 damage |50487|x1.25 damage |50488| 1 x2 +1 +1 = 4 projectiles |50489|x1.5 damage |50490|Another |50491|Area of Effect (AoE) damage |50492|- You damage multiple blocks at once. More AoE items increase the radius. ... sounds good? It is! ... use it! |50493|Impact of 6x Circle AoE |50494|Tablet mode: |50495|Better for wider screens. |50496|Scale |50497|Notch mode: |50498|Uses the safe display area on the phone. |50499|Show FPS: |50500|Target framerate: |50501|Game speed will slow down if fps < 30 |50502|Menu tooltips: |50503|Default |50504|Always Show |50505|Always Hide |50506|Number formatting: |50507|Control method: |50508|touch zeroing |50509|touch sticky |50510|joystick |50511|Set Position |50512|Fat finger offset: |50513|Distance of ship above your finger. |50514|Background color: |50515|Console: |50516|On |50517|Off |50518|Language: |50519|You can also import community created language packs. |50520|Custom Maps |50521|Patch Notes |50522|Privacy Policy |50523|CLOUD SAVE |50524|Autosave on cloud |50525|Load Save |50526|Save file on cloud |50527|Cloud saves are currently not available on Steam and iOS. |50528|LOCAL SAVE |50529|Save file on device |50530|We're always grateful for any feedback :) |50531|Join our helpful Discord community to learn about building ships, participate in events, or ask any questions. We're very active! |50532|Open in browser |50533|We are also on r/MinerGunBuilder. |50534|Email: |50535|Don't be shy, we will try our best to help. |50536|Please email us if you encounter any issues in your purchases, game saves, or other matters. |50537|An anonymous identifier. |50538|Please include your UID in support requests to make it easier for us to help you. |50539|Available on: |50540|fetching... |50541|Available languages: |50542|Build copied to clipboard! |50543|Universe Leaderboard |50544|Top 100 |50545|Relative |50546|Loading... |50547|General Rewards |50548|Collect |50549|MathVision (Legendary Tool) |50550|Add a projectile damage simulator tool in your ship build menu to streamline ship building. It visualizes total damage at each item along projectile paths. |50551|Font |50552|Available fonts: |50553|Language |50554|Availble on |50555|Hi :) I hope you like my game so far. Don't worry, this is the only time I'm going to ask if you would be so kind to rate it on the store. |50556|Sure, no problem! |50557|Nah, rather not. |50558|Achievement earned |50559|Reset |50560|Welcome to the Space Academy of |50561|Congratulations! The Spacing Committee has deemed you competent enough to fly a ship and awarded you your flight certificate! Here is a newly recycled Rider ship for you: You may now begin your flight and mining training. |50562|Tutorial |50563|Fly Mission |50564|Buy Item |50565|Build Gun |50566|SKIP TUTORIAL |50567|These are missions you can select to fly. Pass or clear the map to unlock the next mission. |50568|Tap the selected mission 0 to start. |50569|On map end, you can view your profits and damage summary. The amount of money you earn is proportional to the block's health. Tap anywhere to continue... |50570|Well done pilot! You managed to wreck your ship on your first mission...or does your ship just look this way. Time to upgrade your firepower! Here, have some free money: |50571|Select the '+1 Damage' item. |50572|These items are available for purchase and use in your ship. Click on an item to learn its function. |50573|Then tap the Buy button. |50574|You have acquired a '+1 Damage' item. Now you will apply it to your ship. Here, have some money, it's free: |50575|Select the empty slot on your ship. |50576|Tap a block to view its function. Then select the empty slot on the ship. |50577|To fire the ship's gun, the projectile generator must be connected to an ejector block. Connect all items correctly along the red laser path to modify the projectile damage. |50578|Tap to select an item for the empty slot. |50579|This is the inventory of all items you own. Select the '+1 Damage' item you bought. |50580|Tap select. |50581|Well done! You have graduated from the Miner Gun Builder academy. Now go explore the world out there and mine some asteroids. Take some more of my money: |50582|Tutorial Complete! |50583|Continue with your missions to clear maps and earn money to buy more items, stronger ships, and hire captains. |50584|more tries! |100000|Empty Slot |100001|Empty item slot. Tap again to select an item to insert. |100002|Select an item to place into the empty slot. Place items along the red projectile path to improve projectile damage. Make sure the Projector Generator is connected to an Ejection Block for the ship to fire projectiles. |100003|Double tap the empty slot to open your item inventory. |100004|Then double tap an item to slot it in the empty slot. |100010|Solid Block |100011|A solid block. Projectiles won't pass it. |100012|Projectiles cannot pass through the solid block. Using items like Guide Left and Guide Right will redirect the projectile path. Try to form the longest path in your ship to maximize damage. |100013|The red projectile path ends if it hits a solid block. Ensure your items are rotated correctly along a path. The input side of an item is marked by a black triangle. |100014| |100020|Projectile Generator |100021|Projectile generator. |100022|The projectile generator produces projectiles. The ship fire rate determines how frequently projectiles are generated. Projectiles follow their path and each item along the path modifies its damage or other properties until it is ejected. |100023|Order matters: The projectile starts with 1 damage and gains 3 additional damage on the way. The multiplier item has a chance to multiply it by 10 resulting in 40 damage. 1, +1, +1, +1, x10 = 40 |100024|In this case, the starting 1 damage has a chance to be multiplied by 10, resulting in 10 damage after which 3 additional damage is added. The final damage is 13. 1, x10, +1, +1, +1 = 13 |100030|Ejection Block |100031|Ejection block. Ejects projectile in the direction it is traveling in. |100032|The ejection block fires projectiles in its direction of travel. It means projectiles are fired from the ship in the same direction as the projectile path right before the ejection block. If a path is connencted to the ejection block, it will light up in red. |100033|Using items like Shoot Upwards can modify the projectile direction of travel after it has been ejected. This is useful if the ejection block is placed at the bottom or sides of the ship. |100040|Guide Left |100041|Guides the projectile to the left. |100042|Guides the projectile path to the left. Use it to create a path around a corner. |100050|Guide right |100051|Guides the projectile to the right. |100052|Guides the projectile path to the right. Use it to create a path around a corner. |100053|Paths can intersect and pass through each other on an empty slot. |100060|Add 1 Damage |100061|+1 damage to the projectile. |100062|Adds 1 damage to the projectile. |100070|Small Spread |100071|Ejects projectile with a small spread. |100072|Projectiles are ejected with a small random spread. Multiple items along a path increase the maximum spread angle. |100073|One small spread item. |100074|Three small spread items. |100080|Large Spread |100081|Ejects projectile with a large spread. |100082|Projectiles are ejected with a large random spread. Multiple items along a path increase the maximum spread angle. |100083|One large spread item. |100084|Three large spread items. |100090|Spread Left |100091|Ejects projectile with a large spread to the left side. |100092|Projectiles are ejected to the left side with a random spread. Multiple items along a path increase the maximum spread angle. |100093|One spread left item. |100100|Spread Right |100101|Ejects projectile with a large spread to the right side. |100102|Projectiles are ejected to the right side with a random spread. Multiple items along a path increase the maximum spread angle. |100103|One spread right item. |100110|Random Curve |100111|Projectile curves randomly after ejection. |100112|Projectiles travel at a random curved trajectory after ejection. Multiple items along a path increase the curvature. |100113|One random curve item. |100114|Three random curve items. |100120|Curve Left |100121|Projectile curves to the left after ejection. |100122|Projectiles travel at a fixed left curved trajectory after ejection. Multiple items along a path increase the curvature. |100123|One curve left item. |100124|Three curve left items. |100130|Curve Right |100131|Projectile curves to the right after ejection. |100132|Projectiles travel at a fixed right curved trajectory after ejection. Multiple items along a path increase the curvature. |100133|One curve right item. |100140|2-way Split |100141|Splits the projectile into two paths with full damage. |100142|Splits the projectile path into left and right paths. Original and duplicated projectiles will maintain their status. |100143|Example of how to use the 2-way split item. |100150|Speed Up |100151|Increases projectile speed by 1. |100152|No speed up item. |100153|Two speed up items. |100160|Add Projectile |100161|Adds a duplicate projectile. Only original projectiles are duplicated. |100162|Creates a duplicate projectile for each original projectile. Duplicated projectiles are not able to be duplicated further. E.g. Having 3 of this item along a path will produce 4 projectiles in total, since only one projectile is original. |100163|One add projectile item. |100164|Three add projectile items. |100170|3-way Split |100171|Splits the projectile into three paths with full damage. |100172|Splits the projectile path into forward, left, and right paths. Original and duplicated projectiles will maintain their status. |100173|Example of how to use the 3-way split item. |100180|Death Pierce |100181|Projectile persists as long it has damage remaining. Damage is reduced per block destroyed. |100182|Projectiles pierce blocks as long it has damage remaining. For each pierce, projectile damage is reduced based on the damage done and an additional damage reduction: damage / (items * (items + 1)) Multiple items along a path lessens the damage reduction of piercing blocks. |100183|A powerful projectile is able to punch through blocks until it runs out of damage. |100190|Pierce |100191|Projectile pierces 1 block. |100192|Projectiles pierce one block. Multiple items along a path increase the number of pierces. Full damage is applied to all blocks pierced. |100193|One pierce item. |100194|Three pierce items. |100200|x2 Damage |100201|33% chance to double projectile damage. |100210|x10 Damage |100211|A small 4% chance for 10x projectile damage. |100212|A small 4% chance to 10x projectile damage. |100220|2-way Random Split |100221|Double the projectile damage but randomly selects a new path. |100222|Guides the projectile path left or right and doubles projectile damage. |100223|Example of how to use the 2-way random split item. |100230|3-way Random Split |100231|Triple the projectile damage but randomly selects a new path. |100232|Guides the projectile path forward, left, or right and triples projectile damage |100233|Example of how to use the 3-way random split item. |100240|Circle AoE |100241|Area damage in a circle, but 6% reduced output damage. |100242|Projectiles deal full damage in a circular area around the block hit. Multiple items along a path increase the circle AoE radius, but reduces the overall output damage by 6% per item. |100243|One round area item. |100244|Three round area items. |100250|Random Bounce |100251|Projectile bounces 1 time in a random direction. |100252|Projectiles bounce off blocks in a random direction while applying full damage. Multiple items along a path increase the number of bounces. |100253|One random bounce item. |100260|Return Bounce |100261|Projectile inverts direction on hit. |100262|Projectiles bounce off blocks in the inverse direction while applying full damage. Multiple items along a path increase the number of bounces. |100263|Projectiles invert their direction on block hit. |100270|Shoot Upwards |100271|After some time (up to 0.25s), projectiles will turn upwards. |100272|Projectiles turn upwards after some time. Multiple items along a path decrease the time before the turn happens. This item is helpful for ejection blocks placed at the bottom or sides of ships. |100273|Example build that uses the fly forward item. |100274|The resulting effect of the build on the left. |100280|Double lifetime |100281|Doubles the lifetime of the projectile. |100282|Doubles the lifetime of projectiles. Multiple items stack. The base lifetime of projectiles is 3 seconds. |100290|Money Cross |100291|+50% more money and +6% more yellow squares earned per map. Applies only the highest multiplier along a path. |100292|Increases the amount of money and yellow squares earned per map, based on the highest number of money cross items along a path. The markings I, II, and III indicate the correct order of projectile path through the item. |100293|Example of a correct setup. To activate the item, projectiles have to go through the sides of the item, then cross through the forward direction. |100300|Damage Cross |100301|Records the projectile damage on first cross, then adds the recorded damage on second cross. |100302|Records the projectile damage at the first crossing and adds the recorded damage to the projectile on the second crossing. The markings I, II, and III indicate the correct order of projectile path through the item. |100310|Slow Down |100311|Decreases projectile speed by half. |100312|Halves the projectile speed. Multiple items stack. |100313|An example of having no slow down item and two slow down items in the same ship. |100320|Magnet |100321|Projectiles are attracted to the ship's magnetic field. |100322|Projectiles are attracted to the ship's magnetic field. Multiple items along a path increase the attraction strength. |100323|One magnet item and a large spread item. |100324|Three magnet items and a large spread item. |100330|Align Direction |100331|Projectiles align their direction of travel. |100332|Projectiles align their directions towards the average direction of all active projectiles. Multiple items along a path increase the alignment strength. |100333|One align direction item and a large spread item. |100334|Three align direction items and a large spread item. |100340|Ricochet |100341|Projectile ricochets off blocks. |100342|Projectiles ricochet off blocks while applying full damage. Multiple items along a path increase the number of ricochets. |100343|One ricochet item a large spread item. |100344|Three ricochet items a large spread item. |100350|Line Magnet |100351|Projectiles are attracted to a line through the middle of the ship. |100352|Projectiles are attracted to a line through the middle of the ship. Multiple items along a path increase the attraction strength. |100353|One align to ship item and a large spread item. |100354|Three align to ship items and a large spread item. |100360|Charge |100361|Each projectile adds 20% of its damage to the charger. Transfers 10% of the charged damage to future projectiles. |100362|Each passing projectile adds 20% of its damage to the charger. For future passing projectiles, 10% of the charger's damage pool is transferred to them, smoothing out big damage spikes across multiple projectiles. |100363|A high damage projectile passes its damage to the following projectiles until the charger's damage pool is used up. |100370|Shoot Sideways |100371|After some time (up to 0.25s), projectiles will turn sideways. |100372|Projectiles turn sideways after some time. Multiple items along a path decrease the time before the turn happens. |100373|One fly sideways item. |100374|Three fly sideways items. |100380|Rectangle AoE |100381|Area damage in a horizontal rectangle, but 6% reduced output damage. |100382|Projectiles deal full damage in a rectangular area around the block hit. Multiple items along a path increase the rectangle AoE size, but reduces the overall output damage by 6% per item. |100383|One rectangle area item. |100384|Three rectangle area items. |100390|Random Damage |100391|Randomly multiplies projectile damage by: 0,1,1,1,1,1,1,1,1,1,2,3 or 4. Projectile is destroyed if multiplier is 0. |100392|Projectile damage is multiplied by either 0,1,1,1,1,1,1,1,1,1,2,3 or 4. This means 69% chance for 1, 8% chance for 0,2,3 and 4 time damage. If the multiplier is zero, the projectile is destroyed. |100400|Add 100 Damage |100401|+100 damage to the projectile. |100402|Adds 100 damage to the projectile. |100410|Damage Comeback |100411|Increases projectile damage by 4x if its current damage is lower than the last projectile's damage. |100412|Increases projectiles damage by 4x if the current damage is lower than the previous. The current and previous damage values are taken before the damage multiplier is applied. |100420|Crisscross |100421|Projectiles turn diagonally upwards every 0.2s. Adds 5% more damage per turn, up to 20 times. |100422|Projectiles turn diagonally upwards every 0.2 seconds. Adds 5% more damage per turn, up to 20 times. |100423|One change direction item. |100430|Damage Stockpile |100431|+10% more damage for each unused slot in ship. |100432|Adds 10% more damage for each unused empty slot in ship. |100440|Slow Burn |100441|Increases damage for slower projectiles, from x3 damage at 0.1 speed to x0.9 damage at 1.5 speed. |100442|Adds projectile damage based on projectile speed, increasing damage for slower projectiles. Damage is multiplied by x3 at 0.1 speed to 0.9x damage at 1.5 speed on block hit. |100450|Combine 10 |100451|Combines 10 projectiles into one and doubles the damage. |100452|Combines 10 projectiles into one original projectile and doubles its damage. |100453|A build with and without a combine 10 item. |100460|Evolved Damage |100461|Double projectile damage in the last 1 second of the projectile's lifetime. |100462|Double damage in the last second of the projectile's lifetime. |100463|Example of the projectile behavior with the evolved damage item. |100470|Guided Damage |100471|Subsequent left and right projectile guides increase damage by 10%. |100472|The guide left and right items increase projectile damage by 10%. This only applies after passing the guided damage item. |100480|Tier Damage |100481|+10% of the highest reached tier in the world map as damage. |100482|Adds 10% of the highest reached tier in the world map as additional damage. E.g. At Tier 100 it will add 10 added damage, at Tier 3000 it will add 300 damage. |100490|Ejector Damage |100491|+10 damage for each unused ejection block. |100492|Adds 10 damage for each unused ejection block. E.g. A ship with 7 unused ejection blocks would result in 70 added damage. |100500|Sparse Damage |100501|Linearly increases damage (1x to 2x) for less projectiles (10 to 1, respectively) ejected. |100502|Adds up to 2x damage for less projectiles ejected. With only 1 projectile shot, the damage is doubled. If 10 or more projectile shot, the item contributes no damage. The damage is scaled linearly between 1 and 10 shots. |100510|Clone |100511|Clones all projectiles, including duplicates. |100512|This item clones every projectile including duplicates. |100520|Shield Piercing |100521|Converts 30% of direct damage into shield piercing damage. SP damage pierces shield. |100522|Converts 30% of direct damage into shield piercing damage. SP damage pierces shield. Stacks multiplicatively. Shield piercing damage ignores shield. |100530|Armor Piercing |100531|Converts 30% of direct damage into armor piercing damage. AP damage pierces armor. |100532|Converts 30% of direct damage into armor piercing damage. AP damage pierces armor. Stacks multiplicatively. Armor piercing damage ignores armor. |100540|Double Piercing |100541|Converts 15% of direct damage into pure damage. Pure damage pierces shield and armor. |100542|Converts 15% of direct damage into pure damage. Pure damage pierces shield and armor. Stacks multiplicatively. |100550|Charged Round |100551|45% chance to add an additional 160% energy damage. Energy deals 3x damage to shield. |100560|Thermite Round |100561|45% chance to add an additional 160% heat damage. Heat deals 3x damage to armor. |100570|Plutonium Round |100571|45% chance to add an additional 160% radiation damage. Radiation slightly reduces armor rating. |100572|40% chance to add an additional 125% radiation damage. Radiation damage reduce armor rating by a small amount. The amount of AR reduced scales with radiation damage value. |100580|Protonic |100581|Applies a stacking 50% additional energy damage over 2 seconds per hit. |100582|Applies a stacking 50% additional energy damage over 2 seconds per hit. DOT damage stacks additively with every hit and refreshes the DOT duration. |100590|Incendary |100591|Applies a stacking 50% additional heat damage over 2 seconds per hit. |100592|Applies a stacking 50% additional heat damage over 2 seconds per hit. DOT damage stacks additively with every hit and refreshes the DOT duration. |100600|Energy Siphon |100601|Applies a debuff that reduces shield regen by 50% for 6 seconds. |100602|Applies a debuff that reduces shield regen by 50% for 6 seconds. Multiple items reduce shield regen multiplicatively. |100610|Energy Disrupt |100611|Applies a debuff that disrupts shield regen for 0.15 second. |100612|Applies a debuff that disrupts shield regen for 0.15 second. Multiple items add disruption time. |100620|Void Resistance |100621|Reduces the chance of losing a projectile modifier by 28% on hitting a void block. |100622|Reduce the chance of losing a projectile modifier by 25% when damaging a void block. Multiple items stack multiplicatively. |100630|Void Inoculation |100631|3% chance on hit to nullify a void block, but restores block health, armor, and shield to full. |100632|1% chance on hit to nullify a void block, but restores block health, armor, and shield to full. Multiple items stack multiplicatively. |100640|Input Portal |100641|Input Portal: Teleports projectiles from the input to output portal. |100642|Teleports projectiles from the input to output portal, maintaining projectile direction. |100650|Output Portal |100651|Output Portal: Teleports projectiles from the input to output portal. |120000|You can place a building block here. |120001|Allows for the projectile to be ejected. |120002|The ship will automatically fly to the nearest block. |120003|You will have an additional try after failing. |120004|Shoot 5% of maximum rage in a manual burst of projectiles. |120005|Free space to place items but -0.2 firerate and -66.7% output damage. |120006|Increases speed between waves by 20%. |120007|Waves countdown lasts 30% longer. |120008|Start at 15% of the last distance. |120009|10% chance to skip a wave. |120010|10% more ⁜. |120011|Allows for the projectile to be ejected. |120012|0.5% chance to gain a ⁜ after a wave. |130052|Empty slot +70 damage. |130000|+5 damage. |130053|+5 damage. |130054|+5 damage. |130055|+5 damage. |130056|+20 additional damage per item. |130001|Adds up to 50% more damage for projectiles with larger ejection angles. |130002|Adds up to 50% more damage for projectiles with larger ejection angles. |130003|Adds up to 40% more damage for projectiles with larger ejection angles. |130004|Adds up to 40% more damage for projectiles with larger ejection angles. |130005|Adds up to 60% more damage for projectiles with larger curves. |130057|Curves get more extreme over time. |130058|Curves path is fixed. |130006|Increase damage by 30%. |130007|Increase damage by 30%. |130008|Constantly increases projectile speed. |130009|10% chance to clone a duplicated projectile. |130010|50% chance to not reduce remaining damage after destroying a block. |130059|20% chance to pierce. |130011|30% chance on pierce to add another pierce. |130012|Increase multiplier chance to 40%. |130019|Increase damage multiplier to 2.5x. |130013|Increase damage multiplier to 20x. |130020|Increase damage multiplier to 30x. |130014|5% chance to split the projectile into two paths with full damage. |130066|Increase damage multiplier to 3x. |130015|5% chance to split the projectile into three paths with full damage. |130067|Increase damage multiplier to 4x. |130016|Less base AoE radius but increased AoE radius per item. |130017|Reduce output damage penalty to 3%. |130018|17% increased projectile damage per bounce. |130060|25% chance for an additional bounce. |130070|Add a strong random curve after each bounce. |130021|17% increased projectile damage per bounce. |130061|25% chance for an additional bounce. |130071|Projectiles can bounce off ship. |130022|Adds up to 60% more damage the later the projectile turns upwards. |130062|Projectiles repeatedly turn upwards. |130064|Adds double the recorded damage to the projectile. |130023|Constantly decreases projectile speed to the minimum. |130024|Projectiles near the ship are blasted upwards with 1.5x damage. Projectiles need to be active for at least 1s. |130025|Adds up to 2x more damage the more projectile directions differ. |130026|17% increased projectile damage per bounce. |130072|25% chance for an additional bounce. |130027|Projectiles below the ship are propelled upwards, and have 40% more damage if they are closer to the line. |130028|Each projectile adds 30% of its damage to the charger instead. |130029|Adds up to 60% more damage the later the projectile turns sideways. |130063|Projectiles repeatedly turn sideways. |130030|Less base AoE radius but increased AoE radius per item. |130031|Reduce output damage penalty to 3%.. |130032|Rectangle AoE is tall instead of wide. |130033|The multiplier pool is 0,0,1,1,1,1,2,2,3,3 or 4 instead. |130065|Reroll if 0, but reduces all multipliers by 15%. |130034|+100 damage. |130040|Adds 50*X damage where X is the path length from the projectile generator to itself. |130035|Increase damage multiplier to 6x. |130036|Reduce angle of direction change. |130037|Increase angle of direction change. |130038|Direction changes every 0.1s instead. |130039|Increase turn damage to 8%. |130041|Projectile direction guides count as unused slot. |130042|Legendary items count as unused slot. |130043|Damage range is from x0.9 damage at 3 speed to x3 damage at 7 speed instead. |130044|Adds an additional count of pierce and bounce type items if they are slotted. |130045|Combines the higher damage of current or previous projectile. |130046|Halves projectile lifetime and adds another double damage stage below 0.5s lifetime. |130047|4x damage at the last stage. |130069|All projectile guides increase damage. |130048|Adds 5% of the highest cleared tier in the world map as damage. |130049|+2 damage per played hour. Max 400 damage. |130050|+30 additional damage for each unused ejection block. |130051|Damages scales between 10 to 50 projectiles ejected instead. |130068|20% chance to clone the projectile twice. |140000|Finish a mission in 5 seconds. |140001|Finish and clear a mission in 5 seconds. |140002|Create a Projectile with more than 10 damage. |140003|Create a Projectile with more than 100 damage. |140004|Create a Projectile with more than 1000 damage. |140005|Create a Projectile with more than 10,000 damage. |140006|Create a Projectile with more than 100,000 damage. |140049|Create a Projectile with more than 1,000,000 damage. |140050|Create a Projectile with more than 10,000,000 damage. |140007|Own 10 ships. |140008|Own 20 ships. |140009|Own 30 ships. |140010|Own all ships. |140011|Unlock mission 5. |140012|Unlock mission 10. |140013|Unlock mission 25. |140014|Unlock mission 50. |140015|Unlock mission 75. |140016|Finish all mission. |140017|Clear 10 mission. |140018|Clear 50 mission. |140019|Clear 75 mission. |140020|Clear all mission. |140021|Unlock 5 achievements. |140022|Unlock 10 achievements. |140023|Unlock 15 achievements. |140024|Unlock 20 achievements. |140025|Unlock 25 achievements. |140026|Unlock most of the achievements. |140027|Unlock 5 unlock x achievements achievements. |140028|Unlock the unlock 5 unlock x achievements achievements achievement. |140029|Clear a Tier 10 world. |140030|Clear a Tier 50 world. |140047|Clear a Tier 200 world. |140048|Clear a Tier 400 world. |140031|Destroy more than 100 blocks. |140032|Destroy more than 1000 blocks. |140033|Destroy more than 10,000 blocks. |140034|Destroy more than 100,000 blocks. |140035|Destroy more than 1,000,000 blocks. |140036|Earn more than 1K money overall. |140037|Earn more than 1M money overall. |140038|Earn more than 1G money overall. |140039|Earn more than 1T money overall. |140040|Earn more than 1P money overall. |140041|Reach MAX money. |140042|Own 50 items. |140043|Own 100 items. |140044|Own 150 items. |140045|Own 200 items. |140046|Own 250 items. |140051|Hire a captain. |140052|Hire all captains. |140053|Unlock a Tier 5 captain talent. |140054|Unlock all talents of all captains. |150051|Reach Tier 1000 in the world map. |150000|Temple Emissary |150061|Reach Tier 2000 in the world map. |150010|Defender of the Void |150031|Reach Tier 3000 in the world map. |150020|Crystal Ambassador |150071|Reach Tier 4000 in the world map. |150030|Visionary |150081|Reach Tier 5000 in the world map. |150040|Commodore |150101|Reach Rank 250 with a captain. |150050|Informed |150041|Reach Rank 500 with a captain. |150060|Perceptive |150091|Reach Rank 1000 with a captain. |150070|Prescient |150111|Maximum experience with all captains. |150080|Omniscient |150001|Clear all missions for the Temple of Hyperion. |150090|Admiral |150021|Clear all missions for the Crystal Consortium. |150100|Captain |150011|Clear all missions for the Void Legion. |150110|Astronomer |160000|Rider-used |160001|Rider |160002|Transporter |160003|Rocket |160004|Alien Seeker |160005|Bus |160006|Fighter |160007|Family cruiser |160008|Pirate Blade |160009|Window |160010|Backsword |160011|Container ship |160012|Prototype |160013|Practice Launcher |160029|Radio Seeker |160014|Scout |160015|Eco Seeker |160016|Spaceshuttle |160017|Army Launcher |160018|Explorer |160019|Luxus-Class |160030|Extractor |160020|Endprice |160021|Eco Destroyer |160022|Alien Destroyer |160023|Rocket Carrier |160024|Mothership |160026|Dead Star |160025|Cargo ship |160027|Archmage |160028|Eco Death |160031|Transmitter |160033|The ... good old times |160037|Follower Seeker |160038|Follower Shrine |160039|Follower Temple |160043|Crystal Spur |160044|Crystal Growth |160045|Crystal Crown |160046|Void Seed |160047|Void Corrupter |160048|Void Ravager |160032|Shotback |160041|Community Carp |160042|Albion-R |160040|Rider-Pimped |160034|yS Seeker |160035|yS Hunter |160036|yS Destroyer |160055|rC Cutter |160056|rC Devastator |160057|rC Dreadnought |160049|Cloud Tropo |160050|Cloud Strato |160051|Cloud Atmos |160052|Spaceius Sprout |160053|Spaceius Thicket |160054|Spaceius Infestation |160058|Refla Chipper |160059|Refla Surfa |160060|Refla Mirror |170000|The first crappy ship. It barely flies and shoots slow as hell. But hey, it's free. |170001|This is how the first ship looked like when it was new. The performance is still bad. |170002|A basic, cheap transportation ship. Be glad that you can mount a gun on it. |170003|Super fast rocket. Because it doesn't have any landing system, you get a cheap price. |170004|Fancy alien ship. The previous owner painted it magenta. Shoots fast, but not much space. |170005|Made for public transportation. So you're not allowed to mount guns into it. But you didn't hear it from me. |170006|A cheap fighter that was produced in large numbers. This is the reason you can afford it. |170007|A blobby design. Embarrassing to fly such a thing. But it complements a dad bod. |170008|Pirate ship. Has a totally overpowered blade on the side. (Of course you can't use it) |170009|It has a big, blue tinted window. It is also powered by a similar sounding operating system. |170010|A classic interceptor with a tricky weapon system. High quality and performant. |170011|Small container ship. Comes with a free projectile generator in one container. |170012|A prototype ship. The last pilot who flew it crashed. But it still flies so you can buy it. |170013|A used military ship loaded with six practice rockets. You can replace the rockets with fireworks too. |170029|It can receive radio broadcasts from nearby stars. However, other ship's radio signals might get noisy. |170014|Really fast scout ship. It is so fast it even passes its own projectiles. |170015|Sold by EcoTec Inc. Their Slogan: Economical warfare for a greener future. |170016|Forgot the name of it. But it has lots of space inside ... so it's called the spaceshuttle. |170017|A weaponized freight still in use by many organizations. |170018|An explorer and research ship. It can adjust the gravity on board seamlessly. |170019|Super luxury private ship. Everything on board to make the journey comfortable. |170030|The ship's antennas even extract the energy from surrounding ships. So they might hate you. |170020|They said this ship was commanded by a famous captain. Never heard of it though... |170021|An environmental-conscious warship. It recycles scraps and energy cells from destroyed ships. |170022|Crazy alien stuff. Requires a neural link to fly and the glowing engine thing can't be healthy for you. |170023|A nuke transporter. Push a button and the world around explodes. (For safety reasons the button is disabled) |170024|Pirate mothership. A threatening-looking ship that can deter real pirates from attacking you. |170026|Brings death to planets and is as huge as a star. Ominous orchestra soundtrack included. |170025|A inter-galaxy cargo ship. Always travels in large crowds with lots of guards and guns. |170027|Sometimes I call it the archmage ship, because it can generate firestorms, blizzards, lightning, ... |170028|Save up to 35% energy per destroyed planet compared to current deathstar class ships. |170031|This ship can send messages to anybody in the galaxy, even if they don't want to get any. |170033|You shouldn't see this. Long term players know why. |170037|Doesn't do anything except seeking and following you around. Quite creepy. |170038|No real harm in visiting this shrine in space, except you will stay there permanently. |170039|It has a calm and maddening charm to it. Worshipping the temple will become your new reality. |170043|Small recon ship protected by it's own shield crystal. |170044|More crystals mean more shields for the ship. Hope they don't snap off mid flight. |170045|We don't ask how the crystals work, just attach a bunch of these on the ship. |170046|The first glimpse of darkness of a ship returning from the void. |170047|Don't park this ship in your hanger for too long or else the festering void will corrupt it. |170048|A capital ship pulsating with dark violence, an insatiable maw consuming all matter. |170032|Oh it is soooo stupid: They put the only two guns in the back to defend against pursuer. |170041|The common space carp. (This one swallowed a projectile generator) |170042|Elite military fighter Jet. Perfect for precision strikes. Just watch where you point it. |170040|First ship with first class upgrades. The most you can squeeze out of this thing. |170034|Awesome ship, awesome stats, awesome colors, awesome speed and ... awesome design. |170035|Everyone fears the yellow glowing blades of these predators. |170036|A deadly destroyer class ship. These blades cut everything into yellow squares. |170055|A nimble, deadly red shine. |170056|A faint glow and sudden carnage. |170057|Its glowing blade chops everything into finely minced red crosses. |170049|A silent ship for ground observations from the troposphere. Mostly used for scientific studies. |170050|Its particle manipulator allows it to glide forever in the thin stratosphere of planets. |170051|It can shroud and transform a planet's atmosphere, either terraforming it, or cause an extinction event. |170052|Why pay for your ship when you can simply grow it. A complimentary pot is included. |170053|It tends to grow bigger than what you wanted. Get the saw and start trimming that thing! |170054|Its sprawling roots constantly absorb moisture and other objects from the environment. |170058|Span a bubble in space and ride magnetic waves. Sounds easy ... it's not. |170059|Bubbles in space! I don't get how they do it but it does look pretty. |170060|Mesmerized by the surface patterns, pilots docking failure rate is quite high. |180000|Mercury |180001|Mr Mercury got his flight license 2 years ago and has respective okayish flying skills. Besides wrecking a whole carrier by flying it into an obvious giant space station there has been no major mistakes. |180002|It was just a small dent, we have insurance. Relax! |180003|Did you know you can actually switch off the meteorite collision prevention? ... Why do you look so stressed? |180004|Yes, it happened again. No, this time it wasn't my fault! |180005|Right before left, so far so good, but did you know it's top before bottom? I think they never told me. |180006|Three more points and my flying license is gone :( |180007|Bumpers are there to be used! |180008|I payed for insurance so I'm gonna use the insurance. |180009|They want a certified copy of my flying license. Common, I don't fly thaaaat bad. |180010|I had a practical demonstration of the first law of thermodynamics today. Transferred my energy into the half open hangar gate. |180011|I think the battery of the hangar opener needs to be replaced. Don't ask why I know this. |180012|The practical flight test has no limit of tries ... to answer your question. |180013|Actually the reference system matters. If you would pick my ship as origin, I was stationary and HE bumped into me, which would contradict everyone's statement. |180014|Modern ships are so wide ... old gates are not and did not go with the time ... I'm a man of the future ... the fault lies in the progress of design and technology. |180015|'The universe is vast and empty' so then what was I hitting just now?!?!? |180016|I took from you the burden of keeping your new ship in pristine condition. |180100|Venus |180101|I attest Mrs Venus high ambitions. One of the youngest captains ever and I'm totally ok that she has a higher rank than me even though I'm WAY more experienced. No big deal. ... Really! ... |180102|I don't get why you're not getting it. Black hole sun slingshot maneuver, basic stuff. |180103|Have you tried studying? It might work. |180104|Maybe they introduce a participation trophy for you :D |180105|Ranks are overrated, you just get them here and there ... me at least, hehe |180106|Jealousy is the thief of joy ... maybe they promote you next year. |180107|Is there a maximum Rank? I never checked. ... Why you look at me like that. Was just asking. |180108|No, my friend, learning by doing is not always the solution. How about learning by actually learning for once! |180109|Have you heard they still have promotion by age ... there is still hope for you! |180110|Invent new tactic -> Promotion. Win competition -> Promotion. Best in class -> Promotion. They give it away for every tiny success, I don't get how your Rank is still so low. |180111|No, I will start listening to you if I can't count your Rank on one hand anymore. |180112|Finance called: They stop giving me an automatic salary bump with promotion. Quote: 'Mrs. Venus I'm sorry but in your case it's financially unfeasible' This hurts my wallet but pleases my ego ;) |180113|:( My instructor said he will slap me if I say one more time: 'Too easyyyy - not even trying here' |180114|Uh oh, they say the highest Rank leads the critical mission. Are they aware I'm just getting Ranks for the sake of Ranks? Mr. Neptune ... help, plz!!!! |180200|Earth |180201|Mr Earth is a very talented young captain. He will introduce himself: . . . Mr Earth, can you please put your phone away for just a second and say a few words. . . . Whatever, then not. |180202|No, I don't have SMS. You wanna send me fax next or what? Or that physical paper thing with the stamp? |180203|You know I also just google your questions. How about you try it yourself. |180204|Not now ... not later ... why do you even have my number?!? |180205|... |180206|Yes, you can connect your phone to your ships system. Link it to your social solar system account. You have one or? Or? ... You know KXTA-5135 has nice retirement homes? |180207|Yes, my holo transmitter works ... just restart your system ... I still can't see you ... no it's not my system ... no I have not installed 'some update' on your system ... it worked yesterday ... urghh |180208|Tap 'accept'. Yes. No, I don't know what it does. Is there a cancel button? So you can either way only tap accept? Then you call me for what?!? |180209|For your info: I used your solar credits card to buy some items, you didn't log out the last time. K thx bye. ... what? Think of the cashback you get. |180210|Yes, your contact is muted on my phone. Why do you ask? |180211|I got a subscription for new items!!! Next step: Figure out which items I get and what to do with them ... oh yeah, ehm, can't have enough of ... slower projectile speed ... mhmmm |180212|Why can't a buy multiple legendary items? Who made this rule? ... so you saying if I could buy more then what makes them 'legendary' ... they are orange I guess? |180300|Mars |180301|Mars has a short temper … a very short temper. Ohhh nooo, he is throwing things again. Not the glassware! Oh well, it was either way a bit ugly. I get the broom, arghhh -__- |180302|WE ARE NOT DONE HERE, COME BACK!!!!! |180303|I have no short temper. I'm calm. You heard, CALM! WHO EVEN SAYS SOMETHING LIKE THIS! SAY IT STRAIGHT TO MY FACE THEN WE SEE WHO HAS A SHORT TEMPER!!!!!! |180304|It was already broken when we bought it. Why 'suuuure ...'? You don't believe me or what? |180305|I didn't start the fight, but I also didn't kind of not start it. Let's just say it was a complicated situation. |180306|Ok, so you want to know why I burned down the ship? It started with the empty hand soap, you know, from there on things just happened. |180307|I came up with a new self control method. ... yes, it includes items ... yes, they might be broken afterwards ... some sacrifices need to be made. |180308|One more 'Chill mate' and I stuff you into the engine chiller!!!!!! |180309|I'm not aaalways screaming. I'm calm as a cucumber. Like a spicy pickled cucumber. With extra garlic and chilli flakes. |180310|Nothing can disrupt my peace today. I don't care about the world. Peace and tranquil - DON'T DARE TO TOUCH THIS!!! - ity. Pure Zen. Pure calm thoughts. Deep slow breaths. |180311|I started doing yoga. This will either calm me down or give me better agility to slap you. I would say a win-win situation. |180400|Jupiter |180401|Mrs Jennifer's name is sadly not Mrs Jupiter, but we will just ignore it and call her like that, so it fits the nice pattern. She has a quick tongue and will surely let me know what she thinks of this. |180402|No, you are not slow, it's just time that's too fast. |180403|Why are you laughing? ... ah crap, I reacted to Jupiter. IT'S JENNIFER!!!! |180404|Y o u n e e d t o b e f a s t e r t o w i n. C a n y o u f o l l o w m e ? D o I s p e a k t o o f a s t ? |180405|You have the reaction time of an ore carrier -.- |180406|Did you know time slows the closer you get to a black hole ... maybe you should move there so I hear less of 'sorry, I don't get it, can you repeat this please?' |180407|If you are landing even slower it would be faster to wait for the planet to rotate to us. |180408|Speed of light is the fastest speed, we can not really experience it. At least I can experience the other extreme - watching you. |180409|Today I had a slow day. Woke up at 5am, went jogging, made breakfast, cleaned the house, did laundry, finally filled my taxes and then took a well deserved 15min break at 6:30am. |180410|'Fast and precise to success' ... whats your motto? ... I guess 'Slow and steady to frustration'. |180411|Yay, I broke the record for the fastest completed mission. Before you ask: Yeah, I was back before you finished the briefing forms. |180500|Saturn |180501|Mr Saturn has a dominant character which reflects in his style of leadership. He is very strict and does not allow disobedience. Some years ago, he - Yes Sir, I will bring your coffee. Yes Sir, I will stop talking. |180502|Have I told you to do it? No? THEN WHY ARE YOU DOING IT? |180503|Step 1: I tell you what to do, you do it. ... no, there is no Step 2. |180504|You do your tasks, I do my tasks, everyone does their task, simple as that. No 'But I thought, ...' does it say in your task 'Now think' ... no? thought so. |180505|No, rules are not made to be broken. Equal treatment for MY rules and YOUR neck on this ship my friend! |180506|No, you're not my maid, cleaning my cabin is a task that teaches diligence which is a important skill to command a ship! |180507|I don't 'just make up rules' ... and even if, who's the captain? Is it you? No? Oh well, so it doesn't matter in our case if I 'just make up rules', does it? |180508|Repeat after me: 'The air lock stays closed above the speed of light', now repeat that another 100 times while I fill the insurance claim. |180509|They say you will always end up with at least one useless crew member. Sitting in this two-seater I'm starting to feel they are right. |180510|My boss asked me if I allow him to take leave. I guess I created some interesting power structures here. |180511|Funny story today: High command came to take over my squadron. I said no. High command left. High command said Mr Saturn is damn scary ... was I too harsh? |180512|I just looked at them and they said 'Sorry, it will never happen again'. Wasn't even about to scold them. Just checking. Now I don't know if they messed something up or it was just preventive. Hmmm. |180600|Uranus |180601|I have to admit that Mr Uranus is actually not a captain but a banker. Ships these days either way fly 99% of the time on auto-pilot. No need to worry, just refer to the manual if things go wrong. |180602|Can you handle money? So, why would I increase your allowance? |180603|No, you didn't 'win a lot of money', you got scammed. |180604|Was checking our ship bills. I think we need to define the word 'essential' for your purchasing rules. |180605|There are assets and liabilities. Let me explain it in simple terms ... so there is you and me ... |180606|Aha, so you're saying you're the captain now? Who pays for this ship? Who pays for you? Who's money you spend? Aha, I see, so now I'm the captain again. Glad we solved this problem. |180607|I saw you requested some funds. Rejected. ... No, I don't need to read it to reject it. |180608|You bought a new 'cool captains coat', I bought a planet. See, that's the difference, that's why you fly the ship and I'm in charge of the finances. |180609|You asking me how much 'money and stuff' you have is precisely the reason why you shouldn't know how much 'money and stuff' you have. |180610|'Can we afford this?' is the wrong question. 'Can you afford this?' is more appropriate and the answer is generally - no. |180611|Compound interest is like compound butter ... makes my mouth water. |180612|The bank increased the fees by a lot. I'm a business man, I know that sometimes it has to be done. But I'm also petty, so now I own another bank. |180613|You are aware that items get more expensive? You never asked yourself why is the left curve now 10 times more expensive then before?!? I think you're getting ripped off here... |180614|So the shop you're buying items from has no warranty, no return, bad descriptions, inflationary prices, confusing range of goods but you STILL keep buying from there ... why? WHY?!? |180700|Neptune |180701|Mr Neptune has flown more missions than anyone else. No point giving him awards, he already has drawers full of medals. He will do the job, just pretend to contribute and don't be in the way. |180702|No worries, I take care of the task. How about you take leave for a month or a year or so? Relax a bit. |180703|I have this very important task for you. Go fetch me a barrel of vacuum while I fly this mission here. Okay? |180704|Let's play our fun 'Don't touch anything or I quit right here on the spot' game while we fly to the next world. |180705|I thought I should integrate you more in the success of our missions. You will now be in charge of climate controls and music. That's a big responsibility, really. |180706|I know you also can fly a ship, it's just that I want to finish our job today and alive. |180707|Yes, these are all my medals. Yes, these books are about me. No, you can not touch them. Actually you better touch nothing. How about you hold your hand with your other hand? |180708|For the next 18 hours we will pass through the Great Void, what an ideal place to let you fly the ship, I felt you haven't done it in a while. See, I DO care about giving you practical experience! |180709|How about a bet? I bet you can not sit on this chair in silence during the whole mission, and the next, and so on till I finish flying them. If you win I will let you try another time! |180710|Look at me, I'm a so called 'Professional'. Now look at you, yeah, just keep looking. |180711|You might be surprised but there is just one Mr Neptune. So the headquarter PROBABLY should rethink their go-to approach of booking EVERY SINGLE CRITICAL MISSION on my name! |180712|I flew so many missions, they named a planet after me. Look it up, it's true! |190000|Brute Force |190001|Lucky One |190002|Small Scratch |190003|Hopeless Student |190004|Crash Preparation |190005|Scratched World |190006|Insurance Scammer |190007|Bouncy Traffic |190008|Forced Entry |190009|Impact Blast |190010|Impact Panic |190011|Impact Shock |190012|Shared Pain |190013|Final Impact |190014|Glorious Impact |190015|Profitable Presence |190016|Fast Presence |190017|Strong Presence |190018|Fast Learner |190019|Slow Class |190020|Useful Loser |190021|Power Leech |190022|Simple Power |190023|Shared Presence |190024|Experience Payout |190025|Fancy Presence |190026|Generous Teacher |190027|Group Learner |190028|Knowledge Payout |190029|Glorious Presence |190030|Diligent Collector |190031|Fanatic Collector |190032|Hopeless Collector |190033|Powerful Clutter |190034|Minimalist Dream |190035|Focused Clutter |190036|Legendary Assortment |190037|Varied Assortment |190038|Standard Assortment |190039|Balanced Mess |190040|Varied Mess |190041|Elegant Mess |190042|Minimalist World |190043|Fancy Arrangement |190044|Glorious Arrangement |190045|Profitable Rage |190046|Strong Rage |190047|Quick Rage |190048|Shared Anger |190049|Bad Situation |190050|Fast Escalation |190051|Accumulating Rage |190052|Boiling Anger |190053|Impossible Deescalation |190054|Pointless Targets |190055|Final Explosion |190056|Short Temper |190057|Fancy Madness |190058|Shared Madness |190059|Glorious Madness |190060|Simply Agile |190061|Simply Fast |190062|Simple Speed |190063|Quick Profit |190064|Slow Profit |190065|Slow Gains |190066|Average Athlete |190067|Group Exercise |190068|Energy Buildup |190069|Energy Burst |190070|Twitching Buildup |190071|Twitching Burst |190072|Group Workout |190073|Flash Profit |190074|Flash Talent |190075|Lucky Sweep |190076|Lucky Punch |190077|Initial Hit |190078|Rising Talent |190079|Rising Cash |190080|Rising Returns |190081|Rare Encounter |190082|Group Punch |190083|Furious Impacts |190084|Grand Sweep |190085|Calculated Impact |190086|Steady Win |190087|Sweeping Talents |190088|Final Death |190089|Final Fight |190090|Cashback Method |190091|Lucky Investment |190092|Profitable Insolvency |190093|Rich Looser |190094|Rich Winner |190095|Investment Advice |190096|Legal Cheater |190097|Financial Talent |190098|Smart Banker |190099|Compound Interest |190100|Endless Riches |190101|Common Cashback |190102|Fancy Cashback |190103|Currency Conversion |190104|Glorious Handout |190105|Growing Pioneer |190106|Fast Pioneer |190107|Fancy Pioneer |190108|Proper Clearance |190109|Profitable Traveler |190110|Travel Experience |190111|Power Explorer |190112|Fancy Explorer |190113|Profitable Explorer |190114|Final Clearance |190115|Endless Exploration |190116|Earned Reward |190117|Shared Tricks |190118|Famous Discovery |190119|Steady Discovery |200000|Survive +1 collision with a block |200001|+30% chance to survive a collision |200002|Crashing penalty to money is reduced by 40% |200003|Survive +1 collision with a block and regenerate 1 collision survivability every 15 seconds |200004|+40% chance to survive a collision if not collided in the last 5 seconds |200005|All captains crashing penalty to money is reduced by 20% |200006|+30% money for each survived collision |200007|All captains have a +20% chance to survive a collision |200008|+5 base damage for each survived collision |200009|Double damage for 3 seconds after survived collision |200010|Double fire rate for 3 seconds after survived collision |200011|40% minimum and maximum speed for 3 seconds after survived collision |200012|All captains survive +1 collision with a block |200013|If map ended with survived collision triple money and yellow squares |200014|If map ended with survived collision gain 2 red crosses for each survived collisions up to yellow squares gained |200015|Gain an additional 2% money per Rank |200016|Gain +0.2 base fire rate per 50 Rank |200017|Gain an additional 2 base damage per 10 Rank |200018|Venus’s promotion is 20% cheaper |200019|Gain 1 additional base damage per 10 Rank of lowest fellow captain |200020|10% chance to add base damage equal to Rank of lowest fellow captain |200021|Gain additional 5% Rank of all other captains Ranks combined (does not affect promotion cost) |200022|+20 Rank (does not affect cost) |200023|All captains gain an additional 1 base damage per 10 Rank |200024|When gaining at least 10% of Rank in yellow squares, 30% chance to gain additional 30% of Rank |200025|Gain an additional 2% more yellow squares per 10 Rank |200026|All captains gain 5% of Venus unmodified Rank as additional Rank (does not affect promotion cost) |200027|All captain promotions are 10% cheaper |200028|When gaining at least 10% Rank in red crosses, 30% chance to gain additional 30% of Rank |200029|Gain an additional 2% more red crosses per 15 Rank |200030|+1 base damage for every 3 items used |200031|1% chance for double damage for each item used |200032|+5% money for each different item type used |200033|+2 base damage for each different item used |200034|+0.1 base fire rate for each empty tile |200035|All captains gain +3% damage for each item of the most used item |200036|+10 base damage for each legendary item used |200037|+3 base damage for each faction item used |200038|+1 base damage for each classic item used |200039|+30% yellow squares, red crosses if number of items of faction = classic + legendary |200040|+20% red crosses if more faction items used than classic and legendary |200041|+20% yellow squares if more classic and legendary items used than faction items |200042|All captains gain +0.1 base fire rate for each empty tile |200043|+5% yellow squares for each item in longest straight path of same item used |200044|+5% red crosses for each item in longest straight path of same item used |200045|Gain 5% more money for every 10 Rage (recently destroyed blocks) |200046|Gain +1 base damage for every 20 Rage (recently destroyed blocks) |200047|Gain +1 agility for every 30 Rage (recently destroyed blocks) |200048|All captains gain 2% more money for every 10 Rage |200049|Start map at 250 Rage |200050|Gain +10% fire rate for every 50 Rage |200051|Gain 2 permanent Rage every second, capped at 200 |200052|Minimum Rage is 100 |200053|Rage fades away slower |200054|Every projectile destroyed on hit has a 10% chance to give 1 rage |200055|Increases limit to Rage from 300 to 500 |200056|Gain 2 additional rage for every destroyed block |200057|If >295 Rage, 0.1% chance to gain a yellow square when destroying an already damaged block |200058|All captains gain +1 base damage for every 5 recently destroyed blocks (Rage) |200059|If >295 Rage, 0.02% chance to gain a red cross when destroying an already damaged block |200060|Agility +4 |200061|Base fire rate +1 |200062|Projectile speed +3 |200063|+40% money if map finished in less than 10 seconds |200064|+0-300% money if the map finished between 30 seconds and 90+ seconds |200065|Gain 3 yellow square if map cleared the first time and in more than 20 seconds |200066|Have 20% lower minimum and faster maximum speed |200067|All captains gain +0.3 base fire rate |200068|Minimum and maximum speed rises to 40% in the first 20 seconds |200069|Additional 20% lower minimum and faster maximum speed in the first 10 seconds |200070|Base fire rate rises up to 60% within the first 30 seconds |200071|Base fire rate increased by 50% in the first 5 seconds |200072|All captains have 10% lower minimum and faster maximum speed |200073|Gain 0-50% more yellow squares if map finished between 10-0 seconds |200074|Gain 0-10% of yellow squares as red crosses if map finished between 10-0 seconds |200075|1% chance to damage all blocks with 20% damage |200076|10% chance to add 30 base damage |200077|If all blocks are remaining add 10 base damage |200078|+1 base damage per elapsed second per second. Reset if a block is destroyed. Maximum 200 |200079|+5% money per elapsed second per second. Reset if a block is destroyed. Maximum 500% |200080|+0.5% for +1 yellow square on block destroyed per elapsed second per second. Reset if block destroyed |200081|x10 damage to shot if its damage is at least 100 times higher than the last average continues damage |200082|All captains have a 20% chance to add 20 base damage |200083|Shot 100 times higher damage than last average damage spreads its normal damage to following shots |200084|1% chance to damage all blocks with 50% damage |200085|1% chance to add 1000 base damage |200086|Gain 0-200 base damage depending on remaining blocks. (1% left = 200 damage) |200087|All captains have a 0.2% chance to damage all blocks with 20% damage |200088|0-1% chance to instantly destroy a block depending on remaining blocks, with 0.1s cooldown |200089|Add 0-100% damage and 0-100% increased fire rate depending on remaining blocks |200090|Gain 30% of previous flights money on next successful flight |200091|30% chance to double money after successful flight |200092|50% chance to triple money after failed flight |200093|Streak of successful flights with less money than the last increase money by 50% each |200094|Streak of successful flights with more money than the last increase money by 3% each |200095|All captains gain 2% more money for streak of flights with more money than the last |200096|Your total money will be always 20% higher than it should be |200097|+100% money after flight |200098|+30% total money multiplier |200099|0.5 % interest on your total money per successful flight |200100|Triples money gained if you clear the map |200101|All captains gain 20% of previous flights money on next successful flight |200102|All captains gain 10% of previous flights yellow squares on next successful flight |200103|Gain 5% of yellow squares as red crosses after successful flight |200104|When earning MAX money in a flight, gain 1 yellow square and 1 red cross |200105|+1 base damage per 20 maximum Tier |200106|+0.05 base fire rate per 100 maximum Tier |200107|2% more yellow squares per 100 maximum Tier |200108|20% chance for +100% yellow squares if you clear a map |200109|Gain 2 yellow square when you clear a map for the first time |200110|Get 1 yellow square if you not clear but pass a world for the first time |200111|Streak of cleared worlds with increasing Tier increases base damage +1 |200112|Streak of cleared worlds with increasing Tier increase yellow squares gained by 1% |200113|Streak of cleared worlds with increasing Tier increase money gained by 10% |200114|10% chance for +200% yellow squares if you clear the map |200115|All captains gain 1 yellow square if they clear a world for the first time |200116|Gain 30% of yellow squares from the last flight on next successful flight |200117|All captains have a 10% chance for +100% yellow squares if you clear the map |200118|Gain 1% max Tier as yellow squares if world cleared for first time (capped at 3% current Tier) |200119|Gain 2 red cross if you clear a world for the first time |210000|First mission. |210001|There are tough blocks. |210002|Maps can be long. |210003|Fly Training: Sideways. |210004|Lines for everyone. |210005|Need more damage. |210006|Another break in the wall. |210007|Lets get serious. |210008|Fly Training: Level 2. |210009|Relaxing farm map. |210010|Not so relaxing farm map. |210011|Shoot sideways or shoot strong. |210012|Random stuff on the way. |210013|You might need a better ship to clear such a map. |210014|Find your way through the valley. |210015|Uhh nice pattern. |210016|Even nicer pattern! |210017|Solid stuff. Need more laz0rs. |210018|So many blocks. (Might be a little laggy) |210019|The mighty core. |210020|No need to destroy something. |210021|The door to heaven. |210022|That is not the problem. |210023|Wide as the sea. |210024|The town. |210025|The city. |210026|Metropolis. |210027|The Void. |210028|The relaxing Void. |210029|One on one. |210030|Ten on one. |210031|Need more patterns. |210032|Enough patterns. Now simple stuff. |210033|Fly Training: Labyrinth. |210034|Beautiful river. |210035|Blocks of blocks. |210036|Loose packed blocks. |210037|The secret passage. |210038|Chess. |210039|Spam everything you have. |210040|Hard or long. |210041|Want to clear a map? |210042|Okay, easier one to clear. |210043|Now something hard again. |210044|The hill. |210045|Walk through. |210046|Default map. |210047|A. |210048|B. |210049|C. |210050|The easy hole. |210051|Its a trap! |210052|My sound. |210053|Heartbeat. |210054|Take me back to my boat on the river ... |210055|... and I wont cry out anymore |210056|Vertical. |210057|Horizontal. |210058|The way is blocked. |210059|Blocked is the way. |210060|Need money? |210061|Need challenge? |210062|And the walls of the challenge? |210063|Last time you cleared a map? |210064|Mycel. |210065|Circles. |210066|You shall not pass! |210067|This is hell. |210068|This is heaven. |210069|This something in between. |210070|Just blast through. |210071|A house, in the middle of the street ... |210072|You wont make it. |210073|Boss fight. Round one. |210074|Boss fight. Round 2. |210075|Boss fight. Round 3. |210076|Boss fight. Final Round. |210077|Small wall. |210078|Stairway to heaven. |210079|Flow of life. |210080|The weakest link. |210081|The mighty block. |210082|Dig your way out. |210083|Flee from the castle. |210084|500000 hp in your way. |210085|Like a hot knive trough butter. |210086|Boring grind map. |210087|... the caves of unimaginable Sincerity and Beauty. |210088|Bad position for this thing. |210089|The tree. |210090|The mushroom. |210091|No time for break through. |210092|Never thought ships can be that strong. |210093|... or even stronger. |210094|I should think about a final map. |210095|Maybe another pattern? |210096|Or a river ... i like rivers : ) |210097|What about a 1M hp block? |210098|10M '-' ? |210099|Same as first mission, just one million times harder. Now test your limits in the endless world. |220000|Good day traveler, do you have a moment to talk about our eternal defender, Titan Hyperion? ... No? Ok, I will not steal your time. We are the followers of the Temple of Hyperion and would like to welcome you into our fellowship. If you are strong in believe we can offer some of our technologies brought from our world Hyperion. Have a look my friend: |220001|You are entering Crystal Consortium properties. Please register at one of the outposts. - If you want to become a member and enjoy collaboration benefits fill form CC-3721. - If you are on transit fill form CC-2216 - For shipping of dangerous good fill form CC-1841 - If you want to fill a complain use form CC-8933. Membership perks can be viewed below: |220002|This is Commander KD-3 of the 8th Outer Unit. Establish contact immediately or we see this as an aggression against the Void Legion and will act accordingly. ... Confirm details received. The 8th outer legion is currently accepting new volunteers. Anything else follow up with the outpost staff directly. End of contact. |230000|Your ship's scanners detected an asteroid. You felt a compulsion to investigate. Scanners indicate the asteroid has a metallic core composed of a carbon-iron alloy. An abundant metal in Earth sector. |230001|Research report: [Armor] reduces damage dealt to block health by X percentage. Damage reduction linearly decreases based on the remaining armor. [Carbon Armor] Less than 9.9% damage reduction. |230002|Useless carbon alloy! Plenty of these things in space. However, you noticed its quantum state is unnatural. You calibrate your scanners to search for more... [Tin Armor] 10% - 19.9% damage reduction. |230003|This asteroid is also composed of an earthen metal... [Copper Armor] 20% - 29.9% damage reduction. It is quite easy to collect and refine into useful materials, and you felt good about doing so. |230004|An asteroid with gold veins... [Gold Armor] 30% - 39.9% DR. For a brief moment you are amazed by its lustrous yellow color, and you remember how quantum currencies made these obsolete on old Earth. |230005|Your ship's weapon hit something strong... [Titanium Armor] 40% - 49.9% DR. Legends said that the armor was forged by titans and is impenetrable. You proceed to blow the space rock into pieces. |230006|Follow...us... You thought you heard a whisper, no, a bidding... [Osmium Armor] 50% - 59.9% DR. Very dense and durable metal and is widely used in the spacing industry. Time to make some quick money. |230007|Moving further into deep space, you encounter an asteroid with green shimmers... [Adamantium Armor] 60% - 69.9% DR. You vaguely remember some celebrities using them to reinforce their bones. Expensive. |230008|The asteroid put up quite a bit of resistance to your weapon system. Upon investigating, you find fragments of an ancient metal alloy. [Orichalcum Armor] 70% - 79.9% DR. Wow! Collectors pay for these things! |230009|Time for work. AutoNav has brought you to this region of dark space, but you don't recall navigating here last night. Ahead, something glows mildly violet... [Galaxium Armor] 80% - 89.9% DR. |230010|Wow! You'll be immensely rich from discovering the toughest metal in the galaxy. You fabricated some new weapons and systems from the new material, but felt the urge to seek out more... |230011|Having reinforced your ship with galaxium plates, you felt a satisfying calmness. No space pirates can get your loot. In the distance, you sense a presence...[Unicorium Armor] 90% - 99.9% DR. |230012|It is a foreboding asteroid with streaks of pink and blue you have mistaken for another ship...or horse. You felt the need to get to it, even if it means ramming your ship into it. |230013|You fabricate the new material into useful devices. On second thought, you have made another totem-like object. Looking around, you realize your ship is filled with them, strangely you don't remember... |230014|You notice a forgotten research report of these metals you gathered: Asteroids...unnatural quantum state...recalibrates proximate organics into uniform states...lost of memory...build...worship... |230015|You toss the useless article and return to mine the asteroids, content with building your ship with these godly materials. You have turned your ship into a shrine, and submit to its overpowering calmness. |230016|Soon, your ship will be indistinguishable from another asteroid. You have built yourself a temple, with you, they worship. Your followers of metal totems surround you...and you are forever their god. |230017|Welcome, pious follower, to the temple of Hyperion! Only the most devout of followers will learn its secrets. [Unobtainium Armor] 100% DR. You will need radioactive weapons to rend its armored core. |240000|Crystals...the salt of mankind. Manufactured into a suspended liquid state that drives ship propulsion and powers battery cells. Without crystals, there will be no space-faring civilization. |240001|You are yet another corporate slave tasked to mine crystals in deep space Kappa. Years of rock smashing have made you into a hardened professional, and this is just another routine operation. |240002|Still, you can't wait to finish up and get back home to your crew. There has been a recent revolt in this sector, and murmurs of a rising power. That only means more money to be made. |240003|You swear it's taking a longer time than usual to smash the asteroids. Upon closer inspection, you notice some rocks are protected by a blue shimmer which shields them from damage! |240004|[Shield] Energy shield protects the block from damage until the shield capacity is depleted. The shield is self-regenerating and takes at least one damage instance to break. |240005|Damn terrorists...you thought. They probably deployed those shields around the asteroid belt to guard their resources. You proceed to blow the rocks up and extract the crystals. |240006|You didn't expect energy shields to regenerate so rapidly, so you bring in some crystal blocks for further study. You found that its shield is powered by solid raw crystals shards...impossible! |240007|It almost seems that the asteroids are self-preserving, activating the in-grown crystals shards to produce a protective plasma. This plasma is quite effective against conventional weapons. |240008|Some terrorist group with access to technology advanced enough to reap endless crystal energy isn't somebody to be taken lightly. You begin a long-range scan but found no other ships. |240009|Strange, even deep in space, you would expect the occasional corporate miners or combat deserters. Content that you are the only one in the sector, you begin to harvest the rocks routinely. |240010|Six days pass and your ship is packed full of mined crystals. You notice that your ship seems to operate slower than normal. Time to chart a course back home. |240011|You notice with each passing day, the ship's propulsion system pulses a little slower, and the controls felt a little sluggish. At this rate, it would be weeks before you haul your cargo home. |240012|You head to engineering to manually check the systems: Cell power reserves...6% remaining! Even with a full outfit and load, corporate ships are known to be power efficient transporters. |240013|But command controls indicate ordinary system parameters, and diagnostics didn't pick up anything. However, you catch a faint glimpse of blue light radiating from storage. |240014|The compartment of crystals are radiating energy, no...absorbing energy from the ship power reserve cells. It appears to replicate the energy charge and emit them back to the main ship power. |240015|It's too late to eject the crystals now! Having drained all power from your ship, they crystals stopped emitting power. The hum of the ship's engines has gone silent, and the lights dwindling. |240016|You make your way to the ship's controls. The computers are not booting. The charge on your devices are also expiring. You sit and ponder if life support has also gone dark... |240017|Rise, crystal Messiah! Long have we waited...and we shall rise and take back our empire from marauding corporations. Learn the secrets of crystal energy and reap the powers for yourself. |250000|Day 171 of research ops...You hope to discover some rare element or find another avenue to fund your broke research lab. An irregularly shaped asteroid has been picked up by the scanner... |250001|You quickly dispatch the icy rock into pieces with your advanced weapon systems. After collecting the rock fragments for processing, you notice a piece with a uniform pattern etched into it. |250002|Research report: Quantum dating indicates the rock is 11 billion years P.E. (Pre-Earth). Although the mineral composite of the rock is documented, the polygonal pattern formation appears unnatural. |250003|Bored, you toss the rock into the salvage bin. You are here to turn a profit for your private research, not dig up space dinosaur bones for museums. You tune the scanners to look for similar asteroids. |250004|The following day, you notice some of the rocks in the salvage bin have acquired similar patterns to the one you found yesterday. The pattern reminds you of cells. You decide to investigate them further. |250005|Research report 2: Anomaly found within the celluloid carvings on the rock - a microlayer of glowing purple pigment. Its atomic structure appears to be slowly deforming and reforming, like an organic mutation. |250006|[Mutation] Mutated blocks reduce the effectiveness of weapons in certain ways. The texture of the block's health indicates the type of mutation it has. |250007|Projectiles hitting the mutated blocks appear to malfunction. [Void Mutation] Removes X number of penetration, AOE, or damage modifiers, with X equivalent to mutation level. |250008|You will need to insulate your weapons from void effects if you're to continue to mine them. However, void resistance weapon mods are not semi-effective, but are better than nothing. |250009|Weeks pass... You manage to gather plenty of crystal and metal ores from these mutated asteroids. These resources seem to be abundant in these asteroids in deep space and should turn a good profit. |250010|You realize the scrapes on your hands from handling the rocks are shifting slightly, its snaking paths forming a shape resembling cells. You rush to the lab for a closer inspection. |250011|The next week: The veins in your arms have turned dark violet, its paths exhibiting a celluloid pattern. Your arms felt numb, and your senses dull, and the hot cup of dark coffee tastes of nothingness. |250012|As days pass, the mutations wracked your body with fatigue. You felt an overwhelming sense of emptiness in the void. Vaccine for the mutation is still being synthesized by the computer. |250013|Now the only thing you can feel is the cold, hard, celluloid chunks of rock. Laying on the ground, you grip onto a pile of rocks, desperately trying to feel something as the void consumes your reality. |250014|Join us...one with the Messiah...we have come......an unstoppable tsunami of destruction...consume...the galaxy...! |250015|Just when you are about to slip into madness, the ship fabricator wizzes out a vaccine capsule capable of neutralizing void mutations in organics. With your last efforts, you jam the needle in hard. |250016|The vaccine manages to innoculate the void mutations by stabilizing the atomic shifts in your neurons, strangely you felt healthier and more lively. You deploy the new research in your weapon systems. |250017|Hail, great scientist! Your revolutionary work in inoculating void mutations has saved millions. Void blocks that are inoculated turn into a normal block with full health, armor, and shield. |260000|Ad kindly sponsored by Subspace Telecoms. Your #1 entertainment network. |260001|Ad brought to you by Telepuppies Inc. Own your happy t-Puppy today. |260002|Ad delivered to you by Goodbye Kitty. Send your friend a warm farewell. |260003|Ad donated to you by TransPod Corp. The universe's most trusted escape pod. |260004|Ad brought to you by MasterCred™, the only free pass in this galaxy! |260005|Ad sponsored by the Pebble Party. Stop abuse! Asteroids have feelings too. |260006|Ad delivered to you by Bill Dill. Vote to end asteroid mistreatment now! |260007|Ad donated to you by RockPet Inc. Adopt a free pet asteroid today. |260008|Ad sponsored by Egon Eusk. Book your next vacation to green planet Mars. |260009|Ad sponsored by RiderCo. Share your Rider ship with everyone. |260010|Ad delivered to you by StarTrack™. Track hidden asteroids and black holes. |260011|Ad presented to you by StarWoes News. Unveiling space gossips everywhere. |260012|Ad presented to you by TerraTech. Give your asteroids a cool makeover. |260013|Long map hours? Low YS Wages? Join the Mining Guild against greedy Corps! |260014|The Mining Guild approves this message. Miners unite! |260015|Slow ships? Small spaces? The Spacing Guild will make cargo ships free! |260016|The Spacing Guild approves this message. Spacers unite! |260017|Low profits? Dangerous space? The Mercantile Guild will liberate trade AI! |260018|The Mercantile Guild approves this message. Merchants unite! |260019|Unicorns died for your shiny metal. Free all asteroids! Join Unicorn Guild! |260020|The Unicorn Guild approves this message. Planet and unicorn lovers unite! |260021|This ad was forced upon you by someone's Transmitter ship. |260022|This ad was beamed to you from a nearby Radio Seeker ship. |260023|This ad was issued to you from an anonymous source. |260024|This ad was sent to you from a nearby asteroid. |260025|This ad was directed to you from a nearby star. |260026|This ad was transmitted to you from a distant black hole. |260027|Ad: Feeling lucky? Play Spaceballs and get to win a luxury VM corvette! |260028|Ad: Tune in to the Joe Pagan podcast, fly by day, all day, every day! |260029|Ad: Outfit your ship with EcoTec today! More destruction, less bills. |260030|Ad: Lost a black cat. It likes to meow and hide in dark corners. |260031|Ad: Lost a white dog. It likes to bark and run around the ship. |260032|Ad: AstroGift - send your loved ones a personalized asteroid or planet. |260033|Ad: Big guns? Enjoy blowing up space rocks? Hard Rock Clan wants you now! |260034|Ad: 3D print your fresh fruits with NutriPrint. Call now for a 30% off! |260035|Ad: Selling a used Archmage ship. Guns not included. Only 800hrs flew. |260036|Ad: Looking to get rid of a used Rider ship for 100 money. Still flys. |260037|Ad: Boring mining day? Spice up your projectiles with SunSparks™. |260038|Ad: Apply SunSparks™ projectiles to your guns for a wild lightshow! |260039|Want your ad here? Contact the Interstella Broadcasting Agency today. |260040|Warning! A virus was detected. Please call Milkysoft tech support now! |260041|Park your Archmage ship near an electromagnetic storm to recharge it. |260042|...zzz.......zzzzzz......*static*.....zz......help....sect.....Zeta... |260043|PSA: No dumping of used Rider ships into space. Fine: 200YS. |260044|PSA: Long term exposure to alien ship engines may cause hiccups. |260045|PSA: An unknown energy spike was detected in deep space Zeta. Fly safe. |260046|PSA: Please clean up your high lifetime projectiles after mining. |260047|PSA: Shipwreck rates are rising. Please reduce your projectile fireworks. |260048|PSA: Please complete your fly training to avoid unnecessary shipwrecks. |260049|PSA: Stray projectiles are polluting asteroids, please clear your maps. |260050|A Temple of Hyperion follower wants to know your location via this ad. |260051|The Temple of Hyperion greets you and watches you for a safe journey. |260052|Worry no more! A Temple of Hyperion follower will be with you shortly! |260053|The Crystal Consortium is recruiting all miners at deep space Zeta. |260054|Sign up and enjoy free Mumster energy drink with the Crystal Consortium. |260055|Enjoy free* premium^ health** insurance with the Crystal Consortium. |260056|Join Void Legions at the scientific frontier of discovery today! |260057|Feeling aimless in life? Sign up for glorious combat with the Void Legions! |260058|Can't afford a ship? Join Void Legions and you can fly a Ravager! |260059|News: Stray 100G bullet destroys local planet, pilot blames faulty custom ship.